Currently working as a professor in the field of game development, Irene has worked in almost every creative field there is. From graphic and web design, animation production, and producing short films, to game development and coding. Her academic background includes a bachelor’s degree on “Informatics and Mass Media”, a master’s degree on “Computer Engineering and Informatics” and a recent master in “Education Sciences and Information and Communications Technology”.
Konstantinos has been coding since 2012 and has always had a thing for audiovisual arts. He has a good perspective on what is needed to create flawless and well-polished games. He holds a degree on “Games and Multimedia Design and Development” and oversees all technical aspects and implementations, from delivering stable and engaging games to guaranteeing scalability. When he's not concerned with writing code to create feelings for the players, he synthesizes music and takes care of the sound effects.
Being a passionate gamer from a young age, Vasilis knows how to build bridges between players and developers. He started out as a game designer, showing an affinity for concept art and 3d design. Holding a degree on “Natural and Material Science”, Vasilis likes to ask questions and research for answers in order to create virtual worlds while keeping the spirit of reality inside them. He is responsible for the total project result and has a vital role in the most critical game aspects, including idea creation, level design, 3d modelling and texturing, gameplay balancing and content writing.