EduPowerVR – Virtual Reality Electric Power Plant Experience

EduPowerVR

Virtual Reality Electric Power Plant Experience​

Case Overview

Background Foreground

EduPowerVR is an interactive virtual reality application that simulates the operation of a steam-powered electricity generation plant. Designed for university students in education and science-related fields, the application offers an immersive learning environment that enhances conceptual understanding through hands-on interaction.

By engaging with realistic 3D models and dynamic systems, learners experience how major energy systems work, fostering curiosity, experimentation, and discovery.

Brief

The goal of the project was to create a digital learning tool that replicates the operation of a thermal steam power plant in a way that is pedagogically effective and technically accurate. The challenge was to transform a complex real-world energy system into an intuitive and engaging learning experience for students without a technical background. Virtual Reality was selected as the core medium for its ability to visually and kinesthetically represent large-scale systems in an accessible way.

Challenges

  • Difficult conceptualization of large-scale energy systems

  • Limited interactivity in traditional science courses

  • No direct exposure to real power plants

  • Lack of sensory-rich educational tools

  • Low engagement in theoretical science learning

Results

  • 1 complete power plant model
  • 5 interactive subsystems
  • 10+ interaction points
  • Fully functional in Oculus VR environment
  • Localized in Greek

This VR application was also featured in an academic publication exploring its educational impact and design methodology.

Development Strategy

We began with 3D modeling of the plant components in Autodesk 3ds Max 2020, using real-world references. These models were then imported into Unity 2020.3.36f1, where we developed animations and user interactions using C#. The XR Interaction Toolkit and Oculus XR Plugin were used to enable full VR compatibility.

EduPowerVR was tested by students from the Department of Educational Sciences and Early Childhood Education at the University of Patras.

The feedback indicated increased engagement, higher retention of scientific concepts, and active participation in VR-driven tasks. The application fostered a deeper understanding of energy systems and offered an innovative way to bridge theory with practice.

Scroll to top
Skip to content