Mneme – Eye Tracking Memory Game

MNEME

Eye-Tracking Memory Game for ALS patients in collaboration with

Case Overview

Mneme is an accessible, gamified memory training tool specifically designed for ALS patients with limited mobility. Developed in collaboration with Co2gether, which emphasizes that “Care is strength and sometimes a matter of survival,” the project extends beyond technology to support the daily lives of patients. Co2gether has been actively supporting ALS patients by providing essential care and hygiene products, recognizing that while ALS affects a person’s ability to move, speak, and breathe, proper care and support make a tremendous difference in their quality of life.

Brief

To address the unique challenges of ALS patients, Mneme was designed as an intuitive and engaging experience operated solely through eye movements. Using the precision and responsiveness of the Tobii Eye Tracker, users can seamlessly interact with the game, enabling cognitive stimulation in a way that is both empowering and user-friendly.

Challenges

  • Designing an accessible interface for users with severely limited mobility
  • Enabling effective interaction using only eye-tracking technology
  • Creating engaging cognitive exercises that adapt to varying patient abilities
  • Ensuring low physical and cognitive fatigue during gameplay
  • Addressing the emotional and motivational needs of ALS patients through gamification
  • Integrating assistive technology in a seamless and intuitive way

Results

  • Successful usability testing with 2 ALS patients
  • Positive engagement and enthusiasm observed during gameplay
  • Smooth and reliable eye-tracking control enabling full game navigation
  • Effective cognitive stimulation through customized memory challenges
  • Accessible interface accommodating limited mobility
  • Collaborative validation with Co2gether NGO ensuring real-world relevance

Development Strategy

The project began with creating 2D graphics and user interfaces using Adobe Illustrator and Photoshop, focusing on accessibility and ease of use. UI/UX designs and interactive prototypes were developed in Figma to refine user flow and experience. The application was built in Unity 6.0, with core functionalities and eye-tracking interactions programmed in C#. Integration of the Tobii Eye Tracker enabled precise, hands-free control, while adaptive cognitive exercises were scripted to respond dynamically to user input, delivering an engaging and user-friendly experience for ALS patients.

The application successfully promoted cognitive engagement and provided a novel, accessible way for ALS patients to participate in mental training despite physical limitations.

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